AFK: Away from keyboard. This is mostly used in a chat role play, to let people know someone is away or not there.
Antagonist: The villain/s, the bad guys who plot the downfall of the good guys
Anti-Hero: A character who lacks the characteristics that would make him a hero (or her a heroine). Not always a villain, sometimes a rival character.
FFRP: Free form role playing. Role playing without any bound standard rule set. What most role plays are on this forum. They may have rules to abide, but no true victory condition or rule set that would allow characters to win or loose.
GM: Game master. Someone who creates and runs a role play for others to participate in. GM can also mean Global Moderator. A global moderator is someone appointed to a staff position on a website, to maintain order and help those who need assistance; amongst other staff needs.
Godmodding: A term to describe someone who roleplays a character with the ability to avoid all potentional character-damaging, fatal attacks or any boon that should have happened to a character during roleplay. The also claim powers beyond what is allowed in a role play.
IC: In Character. Some players use this term to let other players know that what they are saying is in character. This means what they say, is what their character is doing.
Metagaming: A term to describe someone who uses knowledge gained out of character and not obtained in character or within the storyline. For example, they read that a character was doing something, that their character didn't see; however they said their character reacted to it. They can also get such information from discussion outside of the game.
NPC: Non-Player Character. A character in the game that isn't controlled by a player. These are generally controlled by the game master. Sometimes they are used by a player to create interaction that normally wouldn't be there.
OOC: Out of character. Mostly used when you're speaking out of character in the middle of a roleplaying. Sometimes used before a statement or description when breaking out of roleplaying to ask a question or make a comment. Our forum has an OOC category that allows you to make a thread for such discussion, without having to do so in the role play. This allows for a better flow of story. (As well as a better looking role play.)
PC: Player Character. A character played by a person playing in the game.
Powergaming/ Powergamer: A term to describe someone who roleplays a character with too many/much/powerful magic, abilities, or skills defined by one with authority. Much like a god moder, but they tend to stay borderline with the rules, when allowed.
Protagonist: The hero/es or heroine/s of the RP, usually the good people seeking justice and peace etc
RP: Role Play. The actual place where the gaming takes its course. This is the whole reason you are here! It is the individual game session itself.
Bunnying: A term used in roleplaying, bunnying is taking control of characters other than your own in order to make the storyline go the way you want it to. Closely related to god-modding.
Auto: The act of saying your attack automatically hits, or determining your opponent’s reaction without giving them ample time to respond. Example: He hits him with a swift kick to the stomach.
Semi-Auto/Limited Auto: Saying that in realistic situations some auto hits are allowed to happen.
Calculated Damage: The act of determining what happens if your attack is to hit. WAY TOO common even today, very bad because people will likely dodge your moves, since people usually make the effect of their attack hitting way too extreme. This is unacceptable. Example: I throw a punch, if it hits, it will temporarily paralyze him.
Chain Attacks: Attacks directly tied together, each attack depends on the success of the previous attack sent before-hand. If one attack is not successfully, usually the others follow suit. These are pointless and stupid in most opinions. Example: I throw a punch, attempting to punch him in the air, if it connects, I teleport behind him sending a kick towards his back, if that succeeds I then teleport in front of them sending an uppercut. In turn chain attacks are completely ridiculous and annoying, they usually show little intelligence.
Combo Attacks: Attacks not dependent on the actions of previous attacks, they can be performed even if the first is to miss. Example: She sends a punch towards his gut, whether or not it were to connect, she’d still send a sweeping leg kick after wards. Unfortunately these leave you wide open for counters in a lot of cases, nullifying the attacks sent after-wards.
Power Modding: The act of dodging every attack in role-play, usually without logical explanations, making an attack literally impossible to escape, it’s alright to make someone think, just don’t power play them. This to me includes power dodging, power playing (adding powers you shouldn't have).
Newb: Person new to role-play.
Noob: Person who should know how to role-play correctly but does not.
Genre: It’s the type of anime, game, or whatever else someone role-plays as. For instance a Final Fantasy character role-plays the Final Fantasy genre and so on.
Cannon Character: A character based off of an anime/movie etc.
OC Cannon Character: A cannon character that was based off of an anime / movie etc. but was rp'ed out to that characters death and brought back to life with add-ons (new abilities etc.)
OC Character: An original character created by creativity and not off of a movie/anime etc.
Subtle Autoing: Autoing done in a way that is concealed by using horrid description of your attacks. People will defend them by putting a before, would, or could in there or something else nonchalantly to save face. Don’t be fooled their intent is to confuse beginner role-players excusing with these crock of shit excuses. They know they autoed but do not know any better. Teach them by relaying my information to them. This has became a recent problem on facebook. It’s to point you have to power play or do your own subtle autoing to ever win battles nowadays quite pathetic.
Subtle Power Dodging: Like power dodging people will do something absurd like say they use a spell, then they will go into no detail whatsoever with what the spell does, to confuse those who do not see through this facade of skill, they are not skilled merely confusing people with illogical dodging or countering, really how difficult is it to put in some detail.
Pseudo Judging: This is during wars or battles where people call on their real-life friends to judge battles giving them a real-life inside track on the victory, it does not matter how respected this friend of theirs is, don’t let them fool you, this is completely biased action, you can NOT have your real-life friends judge battles for you, it ruins role-play in general and sucks the fun and fairness out of role-play.
Grand Roleplaying:
Grand roleplay, or GRP, is wreckage of composition, proper grammar, and vocabulary word choice. Its origin remain unknown, but it continues to this day by the numbers. It often portrays the role player as pretentious, but with greater insight it can be said that this shows a specialized ignorance. A roleplayer may specialize in grand role playing by ignoring composition. Their best friend is none other than the thesaurus. There is no limit on deliberate misuse of words, terrible word choice, and confusing sentence structure. There is no association of grand role play with big word count, though it invites the role player to commit to this time-consuming habit. It is advised not to communicate or roleplay with such role players. It can be noted the grand roleplay style is used to repel others from making contact. It was largely popularized before or during the Golden Age on myspace. It is still taught as a means to roleplay by those who are intellectually lazy and do not know better. Do note that it is natural for grand roleplayers to think they are using Novella or T-1 style. The term is coined on April 12, 2013.
Antagonist: The villain/s, the bad guys who plot the downfall of the good guys
Anti-Hero: A character who lacks the characteristics that would make him a hero (or her a heroine). Not always a villain, sometimes a rival character.
FFRP: Free form role playing. Role playing without any bound standard rule set. What most role plays are on this forum. They may have rules to abide, but no true victory condition or rule set that would allow characters to win or loose.
GM: Game master. Someone who creates and runs a role play for others to participate in. GM can also mean Global Moderator. A global moderator is someone appointed to a staff position on a website, to maintain order and help those who need assistance; amongst other staff needs.
Godmodding: A term to describe someone who roleplays a character with the ability to avoid all potentional character-damaging, fatal attacks or any boon that should have happened to a character during roleplay. The also claim powers beyond what is allowed in a role play.
IC: In Character. Some players use this term to let other players know that what they are saying is in character. This means what they say, is what their character is doing.
Metagaming: A term to describe someone who uses knowledge gained out of character and not obtained in character or within the storyline. For example, they read that a character was doing something, that their character didn't see; however they said their character reacted to it. They can also get such information from discussion outside of the game.
NPC: Non-Player Character. A character in the game that isn't controlled by a player. These are generally controlled by the game master. Sometimes they are used by a player to create interaction that normally wouldn't be there.
OOC: Out of character. Mostly used when you're speaking out of character in the middle of a roleplaying. Sometimes used before a statement or description when breaking out of roleplaying to ask a question or make a comment. Our forum has an OOC category that allows you to make a thread for such discussion, without having to do so in the role play. This allows for a better flow of story. (As well as a better looking role play.)
PC: Player Character. A character played by a person playing in the game.
Powergaming/ Powergamer: A term to describe someone who roleplays a character with too many/much/powerful magic, abilities, or skills defined by one with authority. Much like a god moder, but they tend to stay borderline with the rules, when allowed.
Protagonist: The hero/es or heroine/s of the RP, usually the good people seeking justice and peace etc
RP: Role Play. The actual place where the gaming takes its course. This is the whole reason you are here! It is the individual game session itself.
Bunnying: A term used in roleplaying, bunnying is taking control of characters other than your own in order to make the storyline go the way you want it to. Closely related to god-modding.
Auto: The act of saying your attack automatically hits, or determining your opponent’s reaction without giving them ample time to respond. Example: He hits him with a swift kick to the stomach.
Semi-Auto/Limited Auto: Saying that in realistic situations some auto hits are allowed to happen.
Calculated Damage: The act of determining what happens if your attack is to hit. WAY TOO common even today, very bad because people will likely dodge your moves, since people usually make the effect of their attack hitting way too extreme. This is unacceptable. Example: I throw a punch, if it hits, it will temporarily paralyze him.
Chain Attacks: Attacks directly tied together, each attack depends on the success of the previous attack sent before-hand. If one attack is not successfully, usually the others follow suit. These are pointless and stupid in most opinions. Example: I throw a punch, attempting to punch him in the air, if it connects, I teleport behind him sending a kick towards his back, if that succeeds I then teleport in front of them sending an uppercut. In turn chain attacks are completely ridiculous and annoying, they usually show little intelligence.
Combo Attacks: Attacks not dependent on the actions of previous attacks, they can be performed even if the first is to miss. Example: She sends a punch towards his gut, whether or not it were to connect, she’d still send a sweeping leg kick after wards. Unfortunately these leave you wide open for counters in a lot of cases, nullifying the attacks sent after-wards.
Power Modding: The act of dodging every attack in role-play, usually without logical explanations, making an attack literally impossible to escape, it’s alright to make someone think, just don’t power play them. This to me includes power dodging, power playing (adding powers you shouldn't have).
Newb: Person new to role-play.
Noob: Person who should know how to role-play correctly but does not.
Genre: It’s the type of anime, game, or whatever else someone role-plays as. For instance a Final Fantasy character role-plays the Final Fantasy genre and so on.
Cannon Character: A character based off of an anime/movie etc.
OC Cannon Character: A cannon character that was based off of an anime / movie etc. but was rp'ed out to that characters death and brought back to life with add-ons (new abilities etc.)
OC Character: An original character created by creativity and not off of a movie/anime etc.
Subtle Autoing: Autoing done in a way that is concealed by using horrid description of your attacks. People will defend them by putting a before, would, or could in there or something else nonchalantly to save face. Don’t be fooled their intent is to confuse beginner role-players excusing with these crock of shit excuses. They know they autoed but do not know any better. Teach them by relaying my information to them. This has became a recent problem on facebook. It’s to point you have to power play or do your own subtle autoing to ever win battles nowadays quite pathetic.
Subtle Power Dodging: Like power dodging people will do something absurd like say they use a spell, then they will go into no detail whatsoever with what the spell does, to confuse those who do not see through this facade of skill, they are not skilled merely confusing people with illogical dodging or countering, really how difficult is it to put in some detail.
Pseudo Judging: This is during wars or battles where people call on their real-life friends to judge battles giving them a real-life inside track on the victory, it does not matter how respected this friend of theirs is, don’t let them fool you, this is completely biased action, you can NOT have your real-life friends judge battles for you, it ruins role-play in general and sucks the fun and fairness out of role-play.
Grand Roleplaying:
Grand roleplay, or GRP, is wreckage of composition, proper grammar, and vocabulary word choice. Its origin remain unknown, but it continues to this day by the numbers. It often portrays the role player as pretentious, but with greater insight it can be said that this shows a specialized ignorance. A roleplayer may specialize in grand role playing by ignoring composition. Their best friend is none other than the thesaurus. There is no limit on deliberate misuse of words, terrible word choice, and confusing sentence structure. There is no association of grand role play with big word count, though it invites the role player to commit to this time-consuming habit. It is advised not to communicate or roleplay with such role players. It can be noted the grand roleplay style is used to repel others from making contact. It was largely popularized before or during the Golden Age on myspace. It is still taught as a means to roleplay by those who are intellectually lazy and do not know better. Do note that it is natural for grand roleplayers to think they are using Novella or T-1 style. The term is coined on April 12, 2013.